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Beta powers

The first test set: 3 powers per class. Everything here is provisional and will change after testing.

How powers work

Warrior

Team bonus
+3% melee damage dealt.
Recovers AP
Gains 1 AP for every 500 damage dealt (the health of one whole player).
Mighty Strike1
Mighty Strike
Warrior — Melee⚔
A heavy overhead blow with the greatsword that deals high melee damage.
Steel
Brain Games1 AP
Sweeping Cleave2
Sweeping Cleave
Warrior — Melee⚔
A powerful greatsword swing that sends the target flying backwards.
Steel
Brain Games2 AP
Stunning Blow3
Stunning Blow
Warrior — Melee⚔
Stuns the target: it cannot move or act for a few seconds.
Steel
Brain Games3 AP

Paladin

Team bonus
−5% damage taken from non-melee sources (spells, elements, arrows).
Recovers AP
Gains 1 AP for every 500 damage, half from damage dealt and half from damage absorbed (his own and allies he protects).
Taunt1
Taunt
Paladin — Support☀
Enemies nearby are forced to attack you instead of your allies.
Holy
Brain Games1 AP
Raise Shields2
Raise Shields
Paladin — Defense⚔
Reduces the damage you take for 2 rounds.
Steel
Brain Games2 AP
Sacred Punishment3
Sacred Punishment
Paladin — Melee☀
For 2 rounds your weapon deals extra damage plus sacred damage.
Holy
Brain Games3 AP

Cleric

Team bonus
allies near the cleric heal 1% of their HP per second.
Recovers AP
Gains 1 AP for every 500 HP healed, or 500 damage dealt with the divine ray (25 per second from range) and the mace (20 in melee). Healing an ally who is already at full health gives nothing.
Cure Wounds1
Cure Wounds
Cleric — Healing☀
Heals a wounded ally.
Holy
Brain Games1 AP
Shield of Faith2
Shield of Faith
Cleric — Protection☀
A magical shield on an ally that absorbs damage for 2 rounds.
Holy
Brain Games2 AP
Column of Fire3
Column of Fire
Cleric — Attack🔥
A column of flames crashes down on a small area. Fire and sacred damage: extra damage against the undead.
Fire
Brain Games3 AP

Mage

Team bonus
AP recovery takes 3% less time.
Recovers AP
Gains 1 AP for every 500 damage dealt with the magic dart (25 damage, one per second, from range). Spells give only a tiny refund, so the mage cannot recharge by spamming them.
Fire Bolt1
Fire Bolt
Mage — Attack🔥
A bolt of fire thrown from range. Cheap enough to cast again and again.
Fire
Brain Games1 AP
Fireball3
Fireball
Mage — Area🔥
An exploding ball of fire that damages everything in an area.
Fire
Brain Games3 AP
Wall of Fire4
Wall of Fire
Mage — Area🔥
Raises a wall of fire that lasts 2 rounds. Anyone crossing it takes damage.
Fire
Brain Games4 AP

Ranger

Team bonus
+5% movement speed.
Recovers AP
Gains 1 AP for every 500 damage dealt with arrows from range. (Provisional.)
Flaming Arrow1
Flaming Arrow
Ranger — Attack🔥
A burning arrow shot from range.
Fire
Brain Games1 AP
Pin Shot2
Pin Shot
Ranger — Control❦
The arrow pins the target in place: it cannot move.
Wild
Brain Games2 AP
Volley3
Volley
Ranger — Area❦
Rains a burst of arrows over the area in front of you.
Wild
Brain Games3 AP

Druid

Team bonus
all elemental damage (fire, ice, lightning, ...) is reduced by 5%.
Recovers AP
Gains AP the more creatures it has in play (+2% recovery per creature, up to +20%).
Skeleton Pack2
Skeleton Pack
Druid — Summon☾
Summons three skeletons that swarm a target.
Shadow
Brain Games2 AP
Gremlin Pack3
Gremlin Pack
Druid — Summon❦
Summons a pack of fast gremlins that rush the enemy.
Wild
Brain Games3 AP
Stone Golem5
Stone Golem
Druid — Summon⛰
Summons a huge stone golem. Signature power: only Druids can cast it.
Earth
Brain Games5 AP

Rogue

Team bonus
+3% attack speed.
Recovers AP
To be decided (idea: backstabs and hits from hiding).
Hide1
Hide
Rogue — Stealth☾
For 3 rounds neutral creatures cannot see you (zero aggro). Attacking or casting makes you visible again.
Shadow
Brain Games1 AP
Sneak Attack2
Sneak Attack
Rogue — Melee☾
Bonus damage on the first strike from hiding or from behind.
Shadow
Brain Games2 AP
Ranged Sneak Attack3
Ranged Sneak Attack
Rogue — Ranged☾
The same bonus, with a thrown dagger from afar.
Shadow
Brain Games3 AP