Clash of Roblox
A 5-vs-5 MOBA-style arena for Roblox. Powers are cards that cost Action Points, picked in a 3-minute preparation phase with equal match coins, followed by a match of at most 10 minutes. Destroy the enemy towers and castle to win.
Pages
- Beta powers: the 21 powers (3 per class) we are testing first, with the class bonuses.
- Old cards (120): the first card set, kept for ideas; being replaced by class powers.
- Map: the Circus: top-down view and all the dynamics of the central zone.
Rules at a glance
- Teams of 5. Each team has 2 towers and a castle. Tower = 1 crown, castle = 3 crowns, castle destroyed = instant win; a tie goes to sudden death.
- Golden rule: only your team's 5 players, 2 towers and castle are allies. Everything else (clowns, tigers, sharks, elephants) is neutral and hostile to both teams.
- Powers are paid with Action Points (AP): a bar of 8 that refills over time (1 AP every 4 seconds) and faster when your class does its job (hitting, healing, absorbing, summoning). No per-card cooldown.
- Casting a spell makes your character stop for a moment. Summons can't be recast until their creatures are gone, and there is a cap on active summons.
- Every class has a power list. Powers outside your class cost double; the strongest ones (5 AP and up) are signature powers only their classes can cast.
- Each class gives the whole team a small passive bonus; the same bonus never stacks, so mixed teams are stronger.
- Your character always moves and has a basic attack (by class); cards are cast with keys 1-8 and an aiming circle (on phones you drag the button).
- Paid items are cosmetics only (Robux): no pay-to-win.
Status
Work in progress. Ready: the arena and the Circus central zone with its neutral creatures, the artwork for the first 21 class powers (beta) and 120 older cards. To do: power effects, player-vs-player combat, towers and victory, the ability tree, the shop, and more maps.