Y-Type — every monster
Who they are, how much it takes to kill them, how they hurt you and which stage they live in. The numbers are not typed by hand: a program reads them out of the game engine, so this page cannot claim a different health than the real one.
Stage 1 — Shipyard ★
Scrolls at 2.8 cells a second. The squad is 9 monsters, 4 different faces.

Flies straight and fast, right to left.
Shoots from the small cannon under its nose.

The fastest thing in the game: comes in, launches and leaves.
Launches a missile that chases you.

Bolted into the rock, it never moves. The base stays still and the barrel turns.
The barrel aims at you and fires; outside its arc it cannot reach you.

Walks the floor and jumps now and then.
Fires the rifle it holds out in front.
The boss

The shipyard mech
Walks the floor in three beats: it comes on firing, plants itself and empties its racks, then lifts off the ground and floats.
Pieces you can shoot off:
| piece | HP | shoots |
|---|---|---|
| cannone | 20 | yes |
| gatling | 16 | yes |
| rastrelliera | 12 | no |
| stinco | 18 | no |
Stage 2 — Presses ★★
Scrolls at 3.3 cells a second. The squad is 10 monsters, 2 different faces.

Bolted into the rock, it never moves. The base stays still and the barrel turns.
The barrel aims at you and fires; outside its arc it cannot reach you.

Hangs still in mid-air until you come close; then it wakes up and comes at you.
It blows up on you: it does not shoot, it throws itself.
The boss

The presses tank
You cannot hurt it while one of its mouths is still standing: first you disarm it, then the reactor opens.
Pieces you can shoot off:
| piece | HP | shoots |
|---|---|---|
| canna | 26 | yes |
| quadrupla | 22 | yes |
| canna | 26 | yes |
| quadrupla | 22 | yes |
Stage 3 — Jungle ★★★
Scrolls at 3.8 cells a second. The squad is 9 monsters, 6 different faces.

Buzzes back and forth, beating its wings.
Fires its stinger, and you see the stinger leave.

A snake of rings that crawls in a wave: the head pulls, the body follows.
Opens its mouth wide and bites.

Bolted into the rock, it never moves. The base stays still and the barrel turns.
The barrel aims at you and fires; outside its arc it cannot reach you.

Clings to the rock and jumps from handhold to handhold.
Throws whatever it is holding, and touching it hurts.

The toughest thing in the game. Walks heavy, plants itself and charges.
Throws its fists, and the fists fly off its arms.

Hangs still in mid-air until you come close; then it wakes up and comes at you.
It blows up on you: it does not shoot, it throws itself.
The boss

The jungle spider
Four legs, two pairs out of phase. It walks, it does not fly.
Pieces you can shoot off:
| piece | HP | shoots |
|---|---|---|
| ragno-cannone | 20 | yes |
| gatling | 16 | yes |
Stage 4 — Nest ★★★★
Scrolls at 3.95 cells a second. The squad is 10 monsters, 6 different faces.

Buzzes back and forth, beating its wings.
Fires its stinger, and you see the stinger leave.

Follows the floor, uphill too. Stays sealed in its shell until it opens.
While it is shut you cannot hurt it: you have to wait for it to open, and waiting costs you.

Comes in, brakes, hangs there - and then pounces. The quickest one off the mark.
Throws itself at you with its jaws open.

A snake of rings that crawls in a wave: the head pulls, the body follows.
Opens its mouth wide and bites.

Bolted into the rock, it never moves. The base stays still and the barrel turns.
The barrel aims at you and fires; outside its arc it cannot reach you.

Hangs still in mid-air until you come close; then it wakes up and comes at you.
It blows up on you: it does not shoot, it throws itself.
The boss

The nest queen
Circles and gives birth. The jaws and the charge can be shot off.
Pieces you can shoot off:
| piece | HP | shoots |
|---|---|---|
| fauci | 18 | yes |
| carica | 14 | yes |
Stage 5 — Abyss ★★★★★
Scrolls at 4.1 cells a second. The squad is 10 monsters, 5 different faces.

Comes in, brakes, hangs there - and then pounces. The quickest one off the mark.
Throws itself at you with its jaws open.

Follows the floor, uphill too. Stays sealed in its shell until it opens.
While it is shut you cannot hurt it: you have to wait for it to open, and waiting costs you.

Hangs still in mid-air until you come close; then it wakes up and comes at you.
It blows up on you: it does not shoot, it throws itself.

A snake of rings that crawls in a wave: the head pulls, the body follows.
Opens its mouth wide and bites.

Bolted into the rock, it never moves. The base stays still and the barrel turns.
The barrel aims at you and fires; outside its arc it cannot reach you.
And you

Hold the button to charge the cannon; let go and the big shot fires.

Riding on your nose it eats shots. You can send it ahead, and while it is out there it hurts whatever it touches.